Porting The Painting of Evie Ward to Godot: Card Basics
December 18, 2024
Inspired by Balatro and my Tabletop Simulator port of The Painting of Evie Ward, I’ve started working on a full standalone version of the game. Starting with a simple class containing the card value itself:
From there I built out the most basic version of the card mechanics required for the game: Decks contain a pre-defined list of cards, clicking on a deck will draw a card to a designated zone.
The zones can be easily resized with a custom widget, and the behavior of the cards in the zone can be adjusted.
I plan to continue working on this after the holidays when I have more time.