Roles - Gameplay Design, Gameplay Programming, Systems Programming, Level Design, Music
Made in Unity
Team Size: 4
2026
Play on itch.io
Overview
- Created seamless portals so that the town layout could change invisibly over the course of the game
- Designed and implemented the unique bike controls
- Composed the original soundtrack
- Designed and implemented sound for the game's narrative setpieces (Dining Room and Climax)
- Planned and built the town layout
Scripting
The portals were the most significant challenge of this game. A single pair of portals is relatively easy, but as our town started to fill up with final assets it became apparent that we were much closer to our frame budget than we had expected, and the extra cameras needed to render the portals could tank the framerate. I rushed to optimize the portals and the rest of the scene rendering before our deadline, and made significant progress, but ultimately the frame rate dip when portals are on-screen is still noticable, and some of my fixes introduced noticable artifacts.
When I have time I plan to revisit this project and fix those issues.
In progress, more page content coming